version:1.6.1-
#
# Patches - define surfaces to be used in patch models
#
# Vertical patch, 45 degrees from xz=1.0/0.0 to xz=0.0/1.0
patch:id=VertX1Z0ToX0Z1,Ox=1.0,Oy=0.0,Oz=0.0,Ux=0.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0,visibility=flip
# Vertical patch, X- facing side from xz=0.4375/0.0 to 0.4375/1.0
patch:id=VertX04375,Ox=0.4375,Oy=0.0,Oz=0.0,Ux=0.4375,Uy=0.0,Uz=1.0,Vx=0.4375,Vy=1.0,Vz=0.0,visibility=top
# Vertical patch, X- facing side from xz=0.0625/0.0 to 0.0625/1.0
patch:id=VertX00625,Ox=0.0625,Oy=0.0,Oz=0.0,Ux=0.0625,Uy=0.0,Uz=1.0,Vx=0.0625,Vy=1.0,Vz=0.0,visibility=top
# Vertical patch, X+ facing side from xz=0.25,1.0 to 0.25/0.0
patch:id=VertX025,Ox=0.25,Oy=0.0,Oz=1.0,Ux=0.25,Uy=0.0,Uz=0.0,Vx=0.25,Vy=1.0,Vz=1.0
# Vertical patch, X+ facing side from xz=0.75,1.0 to 0.75/0.0
patch:id=VertX075,Ox=0.75,Oy=0.0,Oz=1.0,Ux=0.75,Uy=0.0,Uz=0.0,Vx=0.75,Vy=1.0,Vz=1.0
# Horizontal patch - Y+ facing at Y=1.0, top of texture at +Z
patch:id=HorizY100ZTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,visibility=bottom
# Horizontal patch - Y+ facing at Y=0.01, top of texture at +Z
patch:id=HorizY001ZTop,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0
# Sloped patch - up to X+, top of texture at Z+
patch:id=SlopeXUpZTop,Ox=0.0,Oy=0.0,Oz=0.0,Ux=0.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0
# Vertical patch at xz=0.0/0.0 to 1.0/0.0
patch:id=VertX0,Ox=0.0,Oy=0.0,Oz=1.0,Ux=0.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,visibility=bottom
# Vertical patch at xz=0.0/0.0 to 1.0/0.0, facing inward
patch:id=VertX0In,Ox=0.0,Oy=0.0,Oz=1.0,Ux=0.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0
# Sloped patch - from edge to middle of top (67.5 degrees): up to X+, top at Z+
patch:id=SlopeXUpZTop675,Ox=0.375,Oy=0.0,Oz=0.0,Ux=0.375,Uy=0.0,Uz=1.0,Vx=0.5,Vy=1.0,Vz=0.0,visibility=top

# Vertical patch, X+ facing side from xz=0.5,1.0 to 0.5/0.0
patch:id=VertX05,Ox=0.5,Oy=0.0,Oz=1.0,Ux=0.5,Uy=0.0,Uz=0.0,Vx=0.5,Vy=1.0,Vz=1.0
# Vertical patch, X+ facing side from xz=0.5,1.0 to 0.5/0.0 (left half)
patch:id=VertX05Left,Ox=0.5,Oy=0.0,Oz=1.0,Ux=0.5,Uy=0.0,Uz=0.0,Vx=0.5,Vy=1.0,Vz=1.0,Umax=0.5
# Vertical patch, X+ facing side from xz=0.5,1.0 to 0.5/0.0 (right half)
patch:id=VertX05Right,Ox=0.5,Oy=0.0,Oz=1.0,Ux=0.5,Uy=0.0,Uz=0.0,Vx=0.5,Vy=1.0,Vz=1.0,Umin=0.5
# Vertical patch, X+ facing side from xz=0.5,1.0 to 0.5/0.0 (strip - 0.4375 to 0.5625)
patch:id=VertX05Strip,Ox=0.5,Oy=0.0,Oz=1.0,Ux=0.5,Uy=0.0,Uz=0.0,Vx=0.5,Vy=1.0,Vz=1.0,Umin=0.4375,Umax=0.5625
# Horizontal patch - Y+ facing at Y=1.0, top of texture at +Z, vertical strip (0.4375 to 0.5625)
patch:id=HorizY100ZTopStrip,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,Umin=0.4375,Umax=0.5625
# Horizontal patch - Y+ facing at Y=1.0, top of texture at +Z, vertical strip (0.4375 to 0.5625), Top half (V>= 0.5)
patch:id=HorizY100ZTopStripTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,Umin=0.4375,Umax=0.5625,Vmin=0.5
# Horizontal patch - Y+ facing at Y=1.0, top of texture at +Z, vertical strip (0.4375 to 0.5625), Bottom half (V < 0.5)
patch:id=HorizY100ZTopStripBottom,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1,0,Vz=1.0,Umin=0.4375,Umax=0.5625,Vmax=0.5

# Torch slanted side - vertical, shifted to side and up (x=-0.5,y=0.2) and slanted out (Y offset by 0.4)
patch:id=TorchSide1,Ox=-0.5,Oy=0.2,Oz=0.4375,Ux=0.5,Uy=0.2,Uz=0.4375,Vx=-0.1,Vy=1.2,Vz=0.4375,Vmax=0.8,visibility=bottom
patch:id=TorchSide2,Ox=-0.5,Oy=0.2,Oz=0.5625,Ux=0.5,Uy=0.2,Uz=0.5625,Vx=-0.1,Vy=1.2,Vz=0.5625,Vmax=0.8,visibility=top
patch:id=TorchSide3,Ox=0.0625,Oy=0.2,Oz=0.0,Ux=0.0625,Uy=0.2,Uz=1.0,Vx=0.4625,Vy=1.2,Vz=0.0,Vmax=0.8,visibility=bottom
patch:id=TorchSide4,Ox=-0.0625,Oy=0.2,Oz=0.0,Ux=-0.0625,Uy=0.2,Uz=1.0,Vx=0.3375,Vy=1.2,Vz=0.0,Vmax=0.8,visibility=top
patch:id=TorchTop,Ox=0.0,Oy=0.625,Oz=-0.0625,Ux=1.0,Uy=0.625,Uz=-0.0625,Vx=0.0,Vy=0.625,Vz=0.9375,Umin=0.4375,Umax=0.5625,Vmin=0.5,Vmax=0.625
patch:id=TorchTopSlope,Ox=0.0,Oy=0.825,Oz=-0.3625,Ux=1.0,Uy=0.825,Uz=-0.3625,Vx=0.0,Vy=0.825,Vz=0.6375,Umin=0.4375,Umax=0.5625,Vmin=0.5,Vmax=0.625

# Floor Lever patches
# Vertical patch, facing X+, at X=0.3125, Y=0.0 to 0.1875, Z=0.25 to 0.75 (wider side)
patch:id=LeverBase1,Ox=0.3125,Oy=0.0,Oz=0.0,Ux=0.3125,Uy=0.0,Uz=1.0,Vx=0.3125,Vy=1.0,Vz=0.0,Umin=0.25,Umax=0.75,Vmin=0.0,Vmax=0.1875
# Vertical patch, facing Z+, at Z=0.25, Y=0.0 to 0.1875, X=0.3125 to 0.6875 (narrow side)
patch:id=LeverBase2,Ox=0.0,Oy=0.0,Oz=0.25,Ux=1.0,Uy=0.0,Uz=0.25,Vx=0.0,Vy=1.0,Vz=0.25,Umin=0.3125,Umax=00.6875,Vmin=0,Vmax=0.1875
# Horizontal patch, facing Y+, at Y=0.1875, X=0.3125 to 0.6875, Z=0.25 to 0.75
patch:id=LeverBase3,Ox=0.0,Oy=0.1875,Oz=0.0,Ux=1.0,Uy=0.1875,Uz=0.0,Vx=0.0,Vy=0.1875,Vz=1.0,Umin=0.3125,Umax=0.6875,Vmin=0.25,Vmax=0.75
# Vertical slanted patch, facing X+, 45 degree to Z+ (lever side)
patch:id=LeverSide1,Ox=0.4375,Oy=0.5625,Oz=0.0,Ux=0.4375,Uy=-0.4375,Uz=1.0,Vx=0.4375,Vy=1.5626,Vz=1.0
# Vertical slanted patch, facing X-, 45 degree to Z+ (lever side)
patch:id=LeverSide2,Ox=0.5625,Oy=0.5625,Oz=0.0,Ux=0.5625,Uy=-0.4375,Uz=1.0,Vx=0.5625,Vy=1.5626,Vz=1.0
# Horizontal slanted patch, facing Y+, 45 degree to Z+ (lever top)
patch:id=LeverSide3,Ox=0.0,Oy=0.125,Oz=0.4375,Ux=1.0,Uy=0.125,Uz=0.4375,Vx=0.0,Vy=1.125,Vz=1.4375
# Horizontal slanted patch, facing Y+, 45 degree to Z+ (lever bottom)
patch:id=LeverSide4,Ox=0.0,Oy=0.0,Oz=0.5625,Ux=1.0,Uy=0.0,Uz=0.5625,Vx=0.0,Vy=1.0,Vz=1.5625
# Wall switch patches
# Vertical patch, facing X+, at X=0.3125, Z=0.0 to 0.1875, Y=0.25 to 0.75 (wider side)
patch:id=WLeverBase1,Ox=0.3125,Oy=0.0,Oz=0.0,Ux=0.3125,Uy=1.0,Uz=0.0,Vx=0.3125,Vy=0.0,Vz=1.0,Umin=0.25,Umax=0.75,Vmin=0.0,Vmax=0.1875
# Horizontal patch, facing Z-, at Y=0.25, Z=0.0 to 0.1875, X=0.3125 to 0.6875 (narrow side)
patch:id=WLeverBase2,Ox=0.0,Oy=0.25,Oz=0.0,Ux=1.0,Uy=0.25,Uz=0.0,Vx=0.0,Vy=0.25,Vz=1.0,Umin=0.3125,Umax=00.6875,Vmin=0,Vmax=0.1875
# Vertical patch, facing Y+, at Z=0.1875, X=0.3125 to 0.6875, Y=0.25 to 0.75
patch:id=WLeverBase3,Ox=0.0,Oy=0.0,Oz=0.1875,Ux=1.0,Uy=0.0,Uz=0.1875,Vx=0.0,Vy=1.0,Vz=0.1875,Umin=0.3125,Umax=0.6875,Vmin=0.25,Vmax=0.75
# Vertical patch, facing X-, at X=0.6875, Z=0.0 to 0.1875, Y=0.25 to 0.75 (wider side)
patch:id=WLeverBase4,Ox=0.6875,Oy=0.0,Oz=0.0,Ux=0.6875,Uy=1.0,Uz=0.0,Vx=0.6875,Vy=0.0,Vz=1.0,Umin=0.25,Umax=0.75,Vmin=0.0,Vmax=0.1875
# Horizontal patch, facing Z+, at Y=0.75, Z=0.0 to 0.1875, X=0.3125 to 0.6875 (narrow side)
patch:id=WLeverBase5,Ox=0.0,Oy=0.75,Oz=0.0,Ux=1.0,Uy=0.75,Uz=0.0,Vx=0.0,Vy=0.75,Vz=1.0,Umin=0.3125,Umax=00.6875,Vmin=0,Vmax=0.1875
# Vertical slanted patch, facing X+, 45 degree to Y+ (lever side)
patch:id=WLeverSide1,Ox=0.4375,Oy=0.0,Oz=0.5625,Ux=0.4375,Uy=1.0,Uz=-0.4375,Vx=0.4375,Vy=1.0,Vz=1.5626
# Vertical slanted patch, facing X-, 45 degree to Y+ (lever side)
patch:id=WLeverSide2,Ox=0.5625,Oy=0.0,Oz=0.5625,Ux=0.5625,Uy=1.0,Uz=-0.4375,Vx=0.5625,Vy=1.0,Vz=1.5626
# Horizontal slanted patch, facing Y+, 45 degree to Y+ (lever top)
patch:id=WLeverSide3,Ox=0.0,Oy=0.4375,Oz=0.125,Ux=1.0,Uy=0.4375,Uz=0.125,Vx=0.0,Vy=1.4375,Vz=1.125
# Horizontal slanted patch, facing Y+, 45 degree to Y+ (lever bottom)
patch:id=WLeverSide4,Ox=0.0,Oy=0.5625,Oz=0.0,Ux=1.0,Uy=0.5625,Uz=0.0,Vx=0.0,Vy=1.5625,Vz=1.0

# Wire patches
# Wire patch - Y+ facing at Y=0.01, top of texture at +Z (none)
patch:id=HorizY001ZTopNone,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0,Umin=0.3125,Umax=0.6875,Vmin=0.3125,Vmax=0.6875,visibility=bottom
# Wire patch - Y+ facing at Y=0.01, top of texture at +Z (N)
patch:id=HorizY001ZTopN,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0,Umin=0.3125,Umax=0.6875,Vmin=0.3125,visibility=bottom
# Wire patch - Y+ facing at Y=0.01, top of texture at +Z (NS)
patch:id=HorizY001ZTopNS,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0,Vmin=0.3125,Vmax=0.6875,visibility=bottom
# Wire patch - Y+ facing at Y=0.01, top of texture at +Z (NE)
patch:id=HorizY001ZTopNE,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0,Umin=0.3125,Vmin=0.3125,visibility=bottom
# Wire patch - Y+ facing at Y=0.01, top of texture at +Z (NEW)
patch:id=HorizY001ZTopNEW,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0,Vmin=0.3125,visibility=bottom
# Wire patch - Y+ facing at Y=0.01, top of texture at +Z (NESW)
patch:id=HorizY001ZTopNESW,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0,visibility=bottom

# Wall sign patches
patch:id=WSignFront,Ox=0.0,Oy=0.25,Oz=0.9166,Ux=1.0,Uy=0.25,Uz=0.9166,Vx=0.0,Vy=1.25,Vz=0.9166,visibility=bottom
patch:id=WSignBack,Ox=0.0,Oy=0.25,Oz=1.0,Ux=1.0,Uy=0.25,Uz=1.0,Vx=0.0,Vy=1.25,Vz=1.0,visibility=top
patch:id=WSignTop,Ox=0.0,Oy=0.75,Oz=0.9166,Ux=1.0,Uy=0.75,Uz=0.9166,Vx=0.0,Vy=0.75,Vz=1.9166,visibility=bottom
patch:id=WSignBottom,Ox=0.0,Oy=0.25,Oz=0.9166,Ux=1.0,Uy=0.25,Uz=0.9166,Vx=0.0,Vy=0.25,Vz=1.9166,visibility=top
patch:id=WSignLeft,Ox=0.0,Oy=0.25,Oz=0.9166,Ux=0.0,Uy=0.25,Uz=1.9166,Vx=0.0,Vy=1.25,Vz=0.9166,visibility=top
patch:id=WSignRight,Ox=1.0,Oy=0.25,Oz=0.9166,Ux=1.0,Uy=0.25,Uz=1.9166,Vx=1.0,Vy=1.25,Vz=0.9166,visibility=bottom

# Sign post patches
patch:id=SignFront,Ox=0.0,Oy=0.5,Oz=0.45833,Ux=1.0,Uy=0.5,Uz=0.45833,Vx=0.0,Vy=1.5,Vz=0.45833,visibility=bottom
patch:id=SignBack,Ox=0.0,Oy=0.5,Oz=0.54166,Ux=1.0,Uy=0.5,Uz=0.54166,Vx=0.0,Vy=1.5,Vz=0.54166,visibility=top
patch:id=SignTop,Ox=0.0,Oy=1.0,Oz=0.45833,Ux=1.0,Uy=1.0,Uz=0.45833,Vx=0.0,Vy=1.0,Vz=1.45833,visibility=bottom
patch:id=SignBottom,Ox=0.0,Oy=0.5,Oz=0.45833,Ux=1.0,Uy=0.5,Uz=0.45833,Vx=0.0,Vy=0.5,Vz=1.45833,visibility=top
patch:id=SignLeft,Ox=0.0,Oy=0.5,Oz=0.45833,Ux=0.0,Uy=0.5,Uz=1.45833,Vx=0.0,Vy=1.5,Vz=0.45833,visibility=top
patch:id=SignRight,Ox=1.0,Oy=0.5,Oz=0.45833,Ux=1.0,Uy=0.5,Uz=1.45833,Vx=1.0,Vy=1.5,Vz=0.45833,visibility=bottom
patch:id=PostFront,Ox=0.45833,Oy=0.0,Oz=0.45833,Ux=1.45833,Uy=0.0,Uz=0.45833,Vx=0.45833,Vy=1.0,Vz=0.45833,visibility=bottom
patch:id=PostBack,Ox=0.45833,Oy=0.0,Oz=0.54166,Ux=1.45833,Uy=0.0,Uz=0.54166,Vx=0.45833,Vy=1.0,Vz=0.54166,visibility=top
patch:id=PostLeft,Ox=0.45833,Oy=0.0,Oz=0.45833,Ux=0.45833,Uy=0.0,Uz=1.45833,Vx=0.45833,Vy=1.0,Vz=0.45833,visibility=top
patch:id=PostRight,Ox=0.54166,Oy=0.0,Oz=0.45833,Ux=0.54166,Uy=0.0,Uz=1.45833,Vx=0.54166,Vy=1.0,Vz=0.45833,visibility=bottom

# Vertical patch, X- facing side from xz=0.1875/0.0 to 0.1875/1.0
patch:id=VertX01875,Ox=0.1875,Oy=0.0,Oz=0.0,Ux=0.1875,Uy=0.0,Uz=1.0,Vx=0.1875,Vy=1.0,Vz=0.0,visibility=top
# Vertical patch, Z- facing side from xz=0.0/0.1875 to 1.0/0.1875
patch:id=VertZ01875,Ox=0.0,Oy=0.0,Oz=0.1875,Ux=1.0,Uy=0.0,Uz=0.1875,Vx=0.0,Vy=1.0,Vz=0.1875,visibility=top

# Brewing stand patches
patch:id=StandSide,Ox=0.0,Oy=0.0,Oz=0.4375,Ux=1.0,Uy=0.0,Uz=0.4375,Vx=0.0,Vy=1.0,Vz=0.4375,Umin=0.4375,Umax=0.5625,visibility=bottom
patch:id=StandArm,Ox=0.0,Oy=0.0,Oz=0.5,Ux=1.0,Uy=0.0,Uz=0.5,Vx=0.0,Vy=1.0,Vz=0.5,Umin=0.5625,Umax=1.0

# Beacon patches
patch:id=BeaconGlassSide,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=0.0,visibility=bottom
patch:id=BeaconObsidianSide,Ox=0.0,Oy=0.0,Oz=0.125,Ux=1.0,Uy=0.0,Uz=0.125,Vx=0.0,Vy=1.0,Vz=0.125,Umin=0.125,Umax=0.875,Vmin=0.0,Vmax=0.1875,visibility=bottom
patch:id=BeaconGlassBottom,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=0.0,Vz=1.0,visibility=top
patch:id=BeaconGlassTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,visibility=bottom
patch:id=BeaconObsidianTop,Ox=0.0,Oy=0.1875,Oz=0.0,Ux=1.0,Uy=0.1875,Uz=0.0,Vx=0.0,Vy=0.1875,Vz=1.0,Umin=0.125,Umax=0.875,Vmin=0.125,Vmax=0.875,visibility=bottom
patch:id=BeaconLightSide,Ox=0.0,Oy=0.0,Oz=0.1875,Ux=1.0,Uy=0.0,Uz=0.1875,Vx=0.0,Vy=1.0,Vz=0.1875,Umin=0.1875,Umax=0.8125,Vmin=0.1875,Vmax=0.8125,visibility=bottom
patch:id=BeaconLightTop,Ox=0.0,Oy=0.8125,Oz=0.0,Ux=1.0,Uy=0.8125,Uz=0.0,Vx=0.0,Vy=0.8125,Vz=1.0,Umin=0.1875,Umax=0.8125,Vmin=0.1875,Vmax=0.8125,visibility=bottom

# Cobblestone wall patches
patch:id=CobblePostSide,Ox=0.0,Oy=0.0,Oz=0.25,Ux=1.0,Uy=0.0,Uz=0.25,Vx=0.0,Vy=1.0,Vz=0.25,Umin=0.25,Umax=0.75,visibility=bottom
patch:id=CobblePostTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,Umin=0.25,Umax=0.75,Vmin=0.25,Vmax=0.75,visibility=bottom
patch:id=CobblePostBottom,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=0.0,Vz=1.0,Umin=0.25,Umax=0.75,Vmin=0.25,Vmax=0.75,visibility=top
patch:id=CobbleWallSide,Ox=0.0,Oy=0.0,Oz=0.3125,Ux=1.0,Uy=0.0,Uz=0.3125,Vx=0.0,Vy=1.0,Vz=0.3125,Umin=0.0,Umax=0.25,Vmin=0.0,Vmax=0.8175,visibility=bottom
patch:id=CobbleWallSide2,Ox=0.0,Oy=0.0,Oz=0.6825,Ux=1.0,Uy=0.0,Uz=0.6825,Vx=0.0,Vy=1.0,Vz=0.6825,Umin=0.0,Umax=0.25,Vmin=0.0,Vmax=0.8175,visibility=top
patch:id=CobbleWallTop,Ox=0.0,Oy=0.8175,Oz=0.0,Ux=1.0,Uy=0.8175,Uz=0.0,Vx=0.0,Vy=0.8175,Vz=1.0,Umin=0.0,Umax=0.25,Vmin=0.3125,Vmax=0.6875,visibility=bottom
patch:id=CobbleWallBottom,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=0.0,Vz=1.0,Umin=0.0,Umax=0.25,Vmin=0.3125,Vmax=0.6875,visibility=top
patch:id=CobbleFWallSide,Ox=0.0,Oy=0.0,Oz=0.3125,Ux=1.0,Uy=0.0,Uz=0.3125,Vx=0.0,Vy=1.0,Vz=0.3125,Umin=0.0,Umax=1.0,Vmin=0.0,Vmax=0.8175,visibility=bottom
patch:id=CobbleFWallSide2,Ox=0.0,Oy=0.0,Oz=0.6825,Ux=1.0,Uy=0.0,Uz=0.6825,Vx=0.0,Vy=1.0,Vz=0.6825,Umin=0.0,Umax=1.0,Vmin=0.0,Vmax=0.8175,visibility=top
patch:id=CobbleFWallTop,Ox=0.0,Oy=0.8175,Oz=0.0,Ux=1.0,Uy=0.8175,Uz=0.0,Vx=0.0,Vy=0.8175,Vz=1.0,Umin=0.0,Umax=1.0,Vmin=0.3125,Vmax=0.6875,visibility=bottom
patch:id=CobbleFWallBottom,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=0.0,Vz=1.0,Umin=0.0,Umax=1.0,Vmin=0.3125,Vmax=0.6875,visibility=top

# Flower pot patches
patch:id=FlowerPotSide,Ox=0.0,Oy=0.0,Oz=0.3125,Ux=1.0,Uy=0.0,Uz=0.3125,Vx=0.0,Vy=1.0,Vz=0.3125,Umin=0.3125,Umax=0.6875,Vmin=0.0,Vmax=0.375,visibility=both
patch:id=FlowerPotTop,Ox=0.0,Oy=0.375,Oz=0.0,Ux=1.0,Uy=0.375,Uz=0.0,Vx=0.0,Vy=0.375,Vz=1.0,Umin=0.3125,Umax=0.6875,Vmin=0.3125,Vmax=0.6875,visibility=bottom
patch:id=FlowerPotBottom,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=0.0,Vz=1.0,Umin=0.3125,Umax=0.6875,Vmin=0.3125,Vmax=0.6875,visibility=top
patch:id=FlowerPotDirt,Ox=0.0,Oy=0.25,Oz=0.0,Ux=1.0,Uy=0.25,Uz=0.0,Vx=0.0,Vy=0.25,Vz=1.0,Umin=0.375,Umax=0.625,Vmin=0.375,Vmax=0.625,visibility=bottom
patch:id=FlowerPotPlant,Ox=0.875,Oy=0.25,Oz=0.125,Ux=0.125,Uy=0.25,Uz=0.875,Vx=0.875,Vy=1.0,Vz=0.125
patch:id=FlowerPotFlower,Ox=1.0,Oy=0.25,Oz=0.0,Ux=0.0,Uy=0.25,Uz=1.0,Vx=1.0,Vy=1.25,Vz=0.0,Vmin=0.0,Vmax=0.75
patch:id=FlowerPotCactusSide,Ox=0.0,Oy=0.0,Oz=0.375,Ux=1.0,Uy=0.0,Uz=0.375,Vx=0.0,Vy=1.0,Vz=0.375,Umin=0.375,Umax=0.625,Vmin=0.0,Vmax=1.0,visibility=both
patch:id=FlowerPotCactusTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,Umin=0.375,Umax=0.625,Vmin=0.375,Vmax=0.625,visibility=bottom

# Water
ignore-updates:id=9,data=*
# Lava
ignore-updates:id=11,data=*
# Leaves
ignore-updates:id=18,data=*

# Wood Stair
# Cobblestone Stair
# Brick Stair
# Stone Brick Stair
# Nether brick stair
# Sandstone stair
# Spruce Wood stair
# Birch Wood stair
# Jungle Wood stair
# (156)	Quartz Stairs
customblock:id=53,id=67,id=108,id=109,id=114,id=128,id=134,id=135,id=136,id=156,data=*,class=org.dynmap.hdmap.renderer.StairBlockRenderer

# Chest - set render alg
linkmap:id=54,linkalg=2
# Trap Chest - set render alg
linkmap:id=146,linkalg=2
# Slab (stone, sandstone, wood, cobblestone)
# Wood Slab
boxblock:id=44,id=126,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,ymax=0.5
# Top Slab (stone, sandstone, wood, cobblestone)
# Top Wood Slab
boxblock:id=44,id=126,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,ymin=0.5
# Snow
boxblock:id=78,data=0,data=8,ymax=0.125
boxblock:id=78,data=1,data=9,ymax=0.25
boxblock:id=78,data=2,data=10,ymax=0.375
boxblock:id=78,data=3,data=11,ymax=0.5
boxblock:id=78,data=4,data=12,ymax=0.625
boxblock:id=78,data=5,data=13,ymax=0.75
boxblock:id=78,data=6,data=14,ymax=0.875

# Torch - up
# Redstone torch on - up
# Redstone torch off - up
patchblock:id=50,id=75,id=76,data=5,data=0,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0
# Torch - pointing south
# Redstone torch on - pointing south
# Redstone torch off - pointing south
patchblock:id=50,id=75,id=76,data=1,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0
# Torch - pointing north
# Redstone torch on - pointing north
# Redstone torch off - pointing north
patchblock:id=50,id=75,id=76,data=2,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0
# Torch - pointing west
# Redstone torch on - pointing west
# Redstone torch off - pointing west
patchblock:id=50,id=75,id=76,data=3,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0
# Torch - pointing east
# Redstone torch on - pointing east
# Redstone torch off - pointing east
patchblock:id=50,id=75,id=76,data=4,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0
ignore-updates:id=75,id=76,data=*

# Fence
# Nether Brick Fence
customblock:id=85,id=113,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=107

# Stone pressure plate
# Wooden pressure plate
# Light weighted pressure plate
# Heavy weighted pressure plate
boxblock:id=72,id=70,id=147,id=148,data=*,xmin=0.0625,xmax=0.9275,ymax=0.0625,zmin=0.0625,zmax=0.9275
# Trapdoor (closed)
boxblock:id=96,data=0,data=1,data=2,data=3,ymax=0.1875
# Trapdoor (open: west attach)
boxblock:id=96,data=4,data=12,zmin=0.8125
# Trapdoor (open: east attach)
boxblock:id=96,data=5,data=13,zmax=0.1875
# Trapdoor (open: south attach)
boxblock:id=96,data=6,data=14,xmin=0.8125
# Trapdoor (open: north attach)
boxblock:id=96,data=7,data=15,xmax=0.1875
# Trapdoor (closed - top)
boxblock:id=96,data=8,data=9,data=10,data=11,ymin=0.8125
# Crops
# Carrot
# Potatoes
patchblock:id=59,id=141,id=142,data=*,patch0=VertX075,patch1=VertX075@90,patch2=VertX025,patch3=VertX025@90
# Stone Button - facing bottom
# Wooden Button - facing bottom
boxblock:id=77,id=143,data=0,data=8,xmin=0.3125,xmax=0.6875,ymin=0.875,zmin=0.375,zmax=0.625
# Stone Button - facing south
# Wooden Button - facing south
boxblock:id=77,id=143,data=1,data=9,xmax=0.125,ymin=0.375,ymax=0.625,zmin=0.3125,zmax=0.6875
# Stone Button - facing north
# Wooden Button - facing north
boxblock:id=77,id=143,data=2,data=10,xmin=0.875,ymin=0.375,ymax=0.625,zmin=0.3125,zmax=0.6875
# Stone Button - facing west
# Wooden Button - facing west
boxblock:id=77,id=143,data=3,data=11,zmax=0.125,ymin=0.375,ymax=0.625,xmin=0.3125,xmax=0.6875
# Stone Button - facing east
# Wooden Button - facing east
boxblock:id=77,id=143,data=4,data=12,zmin=0.875,ymin=0.375,ymax=0.625,xmin=0.3125,xmax=0.6875
# Stone Button - facing top
# Wooden Button - facing top
boxblock:id=77,id=143,data=5,data=13,xmin=0.3125,xmax=0.6875,ymax=0.125,zmin=0.375,zmax=0.625
# Rails - flat - east/west
# Powered rails - flat - east/west
# Detector rails - flat - east/west
# (157)	Activator Rail
patchblock:id=66,id=27,id=28,id=157,data=0,patch0=HorizY001ZTop
# Powered rails - flat - east/west (powered)
# (157)	Activator Rail
patchblock:id=27,id=157,data=8,patch0=HorizY001ZTop
# Rails - flat - north/south
# Powered rails - flat - north/south
# Detector rails - flat - north/south
# (157)	Activator Rail
patchblock:id=66,id=27,id=28,id=157,data=1,patch0=HorizY001ZTop@90
# Powered rails - flat - north/south (powred)
# (157)	Activator Rail
patchblock:id=27,id=157,data=9,patch0=HorizY001ZTop@90
# Rails - ascending to south 
# Powered rails - ascending to south (powered or unpowered)
# Detector rails - ascending to south
# (157)	Activator Rail
patchblock:id=66,id=27,id=28,id=157,data=2,data=10,patch0=SlopeXUpZTop
# Rails - ascending to north
# Powered rails - ascending to north
# Detector rails - ascending to north
# (157)	Activator Rail
patchblock:id=66,id=27,id=28,id=157,data=3,data=11,patch0=SlopeXUpZTop@180
# Rails - ascending to east
# Powered rails - ascending to east
# Detector rails - ascending to east
# (157)	Activator Rail
patchblock:id=66,id=27,id=28,id=157,data=4,data=12,patch0=SlopeXUpZTop@270
# Rails - ascending to west
# Powered rails - ascending to west
# Detector rails - ascending to west
# (157)	Activator Rail
patchblock:id=66,id=27,id=28,id=157,data=5,data=13,patch0=SlopeXUpZTop@90
# Rails - northeast corner
patchblock:id=66,data=6,patch0=HorizY001ZTop@90
# Rails - southeast corner
patchblock:id=66,data=7,patch0=HorizY001ZTop@180
# Rails - southwest corner
patchblock:id=66,data=8,patch0=HorizY001ZTop@270
# Rails - northwest corner
patchblock:id=66,data=9,patch0=HorizY001ZTop
# Ladder - attached to east side of block
patchblock:id=65,data=2,patch0=VertX0In@270
# Ladder - attached to west side of block
patchblock:id=65,data=3,patch0=VertX0In@90
# Ladder - attached to north side of block
patchblock:id=65,data=4,patch0=VertX0In@180
# Ladder - attached to south side of block
patchblock:id=65,data=5,patch0=VertX0In
# Wall sign - facing east
patchblock:id=68,data=2,patch0=WSignFront,patch1=WSignBack,patch2=WSignTop,patch3=WSignBottom,patch4=WSignLeft,patch5=WSignRight
# Wall sign - facing west
patchblock:id=68,data=3,patch0=WSignFront@180,patch1=WSignBack@180,patch2=WSignTop@180,patch3=WSignBottom@180,patch4=WSignLeft@180,patch5=WSignRight@180
# Wall sign - facing north
patchblock:id=68,data=4,patch0=WSignFront@270,patch1=WSignBack@270,patch2=WSignTop@270,patch3=WSignBottom@270,patch4=WSignLeft@270,patch5=WSignRight@270
# Wall sign - facing south
patchblock:id=68,data=5,patch0=WSignFront@90,patch1=WSignBack@90,patch2=WSignTop@90,patch3=WSignBottom@90,patch4=WSignLeft@90,patch5=WSignRight@90

# Redstone wire
customblock:id=55,data=*,class=org.dynmap.hdmap.renderer.RedstoneWireRenderer
ignore-updates:id=55,data=*
# Signpost - facing west
patchblock:id=63,data=0,patch0=SignFront@180,patch1=SignBack@180,patch2=SignTop@180,patch3=SignBottom@180,patch4=SignLeft@180,patch5=SignRight@180,patch6=PostFront@180,patch7=PostBack@180,patch8=PostLeft@180,patch9=PostRight@180
# Signpost - facing north
patchblock:id=63,data=4,patch0=SignFront@270,patch1=SignBack@270,patch2=SignTop@270,patch3=SignBottom@270,patch4=SignLeft@270,patch5=SignRight@270,patch6=PostFront@270,patch7=PostBack@270,patch8=PostLeft@270,patch9=PostRight@270
# Signpost - facing east
patchblock:id=63,data=8,patch0=SignFront,patch1=SignBack,patch2=SignTop,patch3=SignBottom,patch4=SignLeft,patch5=SignRight,patch6=PostFront,patch7=PostBack,patch8=PostLeft,patch9=PostRight
# Signpost - facing south
patchblock:id=63,data=12,patch0=SignFront@90,patch1=SignBack@90,patch2=SignTop@90,patch3=SignBottom@90,patch4=SignLeft@90,patch5=SignRight@90,patch6=PostFront@90,patch7=PostBack@90,patch8=PostLeft@90,patch9=PostRight@90
# Signpost - facing northwest
patchblock:id=63,data=2,patch0=SignFront@225,patch1=SignBack@225,patch2=SignTop@225,patch3=SignBottom@225,patch4=SignLeft@225,patch5=SignRight@225,patch6=PostFront@225,patch7=PostBack@225,patch8=PostLeft@225,patch9=PostRight@225
# Signpost - facing northeast
patchblock:id=63,data=6,patch0=SignFront@315,patch1=SignBack@315,patch2=SignTop@315,patch3=SignBottom@315,patch4=SignLeft@315,patch5=SignRight@315,patch6=PostFront@315,patch7=PostBack@315,patch8=PostLeft@315,patch9=PostRight@315
# Signpost - facing southeast
patchblock:id=63,data=10,patch0=SignFront@45,patch1=SignBack@45,patch2=SignTop@45,patch3=SignBottom@45,patch4=SignLeft@45,patch5=SignRight@45,patch6=PostFront@45,patch7=PostBack@45,patch8=PostLeft@45,patch9=PostRight@45
# Signpost - facing southwest
patchblock:id=63,data=14,patch0=SignFront@135,patch1=SignBack@135,patch2=SignTop@135,patch3=SignBottom@135,patch4=SignLeft@135,patch5=SignRight@135,patch6=PostFront@135,patch7=PostBack@135,patch8=PostLeft@135,patch9=PostRight@135
# Signpost - facing west-northwest
patchblock:id=63,data=1,patch0=SignFront@203,patch1=SignBack@203,patch2=SignTop@203,patch3=SignBottom@203,patch4=SignLeft@203,patch5=SignRight@203,patch6=PostFront@203,patch7=PostBack@203,patch8=PostLeft@203,patch9=PostRight@203
# Signpost - facing north-northeast
patchblock:id=63,data=5,patch0=SignFront@293,patch1=SignBack@293,patch2=SignTop@293,patch3=SignBottom@293,patch4=SignLeft@293,patch5=SignRight@293,patch6=PostFront@293,patch7=PostBack@293,patch8=PostLeft@293,patch9=PostRight@293
# Signpost - facing north-northeast
patchblock:id=63,data=9,patch0=SignFront@23,patch1=SignBack@23,patch2=SignTop@23,patch3=SignBottom@23,patch4=SignLeft@23,patch5=SignRight@23,patch6=PostFront@23,patch7=PostBack@23,patch8=PostLeft@23,patch9=PostRight@23
# Signpost - facing north-northeast
patchblock:id=63,data=13,patch0=SignFront@113,patch1=SignBack@113,patch2=SignTop@113,patch3=SignBottom@113,patch4=SignLeft@113,patch5=SignRight@113,patch6=PostFront@113,patch7=PostBack@113,patch8=PostLeft@113,patch9=PostRight@113
# Signpost - facing west-southwest
patchblock:id=63,data=15,patch0=SignFront@157,patch1=SignBack@157,patch2=SignTop@157,patch3=SignBottom@157,patch4=SignLeft@157,patch5=SignRight@157,patch6=PostFront@157,patch7=PostBack@157,patch8=PostLeft@157,patch9=PostRight@157
# Signpost - facing north-northwest
patchblock:id=63,data=3,patch0=SignFront@247,patch1=SignBack@247,patch2=SignTop@247,patch3=SignBottom@247,patch4=SignLeft@247,patch5=SignRight@247,patch6=PostFront@247,patch7=PostBack@247,patch8=PostLeft@247,patch9=PostRight@247
# Signpost - facing east-northeast
patchblock:id=63,data=7,patch0=SignFront@337,patch1=SignBack@337,patch2=SignTop@337,patch3=SignBottom@337,patch4=SignLeft@337,patch5=SignRight@337,patch6=PostFront@337,patch7=PostBack@337,patch8=PostLeft@337,patch9=PostRight@337
# Signpost - facing south-southeast
patchblock:id=63,data=11,patch0=SignFront@67,patch1=SignBack@67,patch2=SignTop@67,patch3=SignBottom@67,patch4=SignLeft@67,patch5=SignRight@67,patch6=PostFront@67,patch7=PostBack@67,patch8=PostLeft@67,patch9=PostRight@67
# Fire
patchblock:id=51,data=*,patch0=VertX0,patch1=VertX0@90,patch2=VertX0@180,patch3=VertX0@270,patch4=SlopeXUpZTop675,patch5=SlopeXUpZTop675@90,patch6=SlopeXUpZTop675@180,patch4=SlopeXUpZTop675@270
# Bed - head - pointing west
block:id=26,data=8,scale=16
layer:0,1,2
***-------------
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***-------------
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***-------------
layer:3,4,5,6,7,8
****************
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layer:9
----------------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
----------------
# Bed - head - pointing north
block:id=26,data=9,scale=16
rotate:id=26,data=8,rot=90
# Bed - head - pointing east
block:id=26,data=10,scale=16
rotate:id=26,data=8,rot=180
# Bed - head - pointing south
block:id=26,data=11,scale=16
rotate:id=26,data=8,rot=270
# Bed - foot - pointing west
block:id=26,data=0,scale=16
layer:0,1,2
-------------***
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layer:3,4,5,6,7,8
****************
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# Bed - foot - pointing north
block:id=26,data=1,scale=16
rotate:id=26,data=0,rot=90
# Bed - foot - pointing east
block:id=26,data=2,scale=16
rotate:id=26,data=0,rot=180
# Bed - foot - pointing south
block:id=26,data=3,scale=16
rotate:id=26,data=0,rot=270

# Wooden/Iron Door
customblock:id=64,id=71,data=*,class=org.dynmap.hdmap.renderer.DoorRenderer

# Wall lever, facing south
patchblock:id=69,data=1,patch0=WLeverBase1@270,patch1=WLeverBase2@270,patch2=WLeverBase3@270,patch3=WLeverBase4@270,patch4=WLeverBase5@270,patch5=WLeverSide1@270,patch6=WLeverSide2@270,patch7=WLeverSide3@270,patch8=WLeverSide4@270
patchblock:id=69,data=9,patch0=WLeverBase1@270,patch1=WLeverBase2@270,patch2=WLeverBase3@270,patch3=WLeverBase4@270,patch4=WLeverBase5@270,patch5=WLeverSide1@0/90/180,patch6=WLeverSide2@0/90/180,patch7=WLeverSide3@0/90/180,patch8=WLeverSide4@0/90/180
# Wall lever, facing north
patchblock:id=69,data=2,patch0=WLeverBase1@90,patch1=WLeverBase2@90,patch2=WLeverBase3@90,patch3=WLeverBase4@90,patch4=WLeverBase5@90,patch5=WLeverSide1@90,patch6=WLeverSide2@90,patch7=WLeverSide3@90,patch8=WLeverSide4@90
patchblock:id=69,data=10,patch0=WLeverBase1@90,patch1=WLeverBase2@90,patch2=WLeverBase3@90,patch3=WLeverBase4@90,patch4=WLeverBase5@90,patch5=WLeverSide1@0/270/180,patch6=WLeverSide2@0/270/180,patch7=WLeverSide3@0/270/180,patch8=WLeverSide4@0/270/180
# Wall lever, facing west
patchblock:id=69,data=3,patch0=WLeverBase1,patch1=WLeverBase2,patch2=WLeverBase3,patch3=WLeverBase4,patch4=WLeverBase5,patch5=WLeverSide1,patch6=WLeverSide2,patch7=WLeverSide3,patch8=WLeverSide4
patchblock:id=69,data=11,patch0=WLeverBase1,patch1=WLeverBase2,patch2=WLeverBase3,patch3=WLeverBase4,patch4=WLeverBase5,patch5=WLeverSide1@0/0/180,patch6=WLeverSide2@0/0/180,patch7=WLeverSide3@0/0/180,patch8=WLeverSide4@0/0/180
# Wall lever, facing east
patchblock:id=69,data=4,patch0=WLeverBase1@180,patch1=WLeverBase2@180,patch2=WLeverBase3@180,patch3=WLeverBase4@180,patch4=WLeverBase5@180,patch5=WLeverSide1@180,patch6=WLeverSide2@180,patch7=WLeverSide3@180,patch8=WLeverSide4@180
patchblock:id=69,data=12,patch0=WLeverBase1@180,patch1=WLeverBase2@180,patch2=WLeverBase3@180,patch3=WLeverBase4@180,patch4=WLeverBase5@180,patch5=WLeverSide1@0/180/180,patch6=WLeverSide2@0/180/180,patch7=WLeverSide3@0/180/180,patch8=WLeverSide4@0/180/180
# Ground lever, off tp south
patchblock:id=69,data=6,patch0=LeverBase1@270,patch1=LeverBase1@90,patch2=LeverBase2@270,patch3=LeverBase2@90,patch4=LeverBase3@270,patch5=LeverSide1@270,patch6=LeverSide2@270,patch7=LeverSide3@270,patch8=LeverSide4@270
patchblock:id=69,data=14,patch0=LeverBase1@270,patch1=LeverBase1@90,patch2=LeverBase2@270,patch3=LeverBase2@90,patch4=LeverBase3@270,patch5=LeverSide1@90,patch6=LeverSide2@90,patch7=LeverSide3@90,patch8=LeverSide4@90
# Ground lever, off tp west
patchblock:id=69,data=5,patch0=LeverBase1,patch1=LeverBase1@180,patch2=LeverBase2,patch3=LeverBase2@180,patch4=LeverBase3,patch5=LeverSide1,patch6=LeverSide2,patch7=LeverSide3,patch8=LeverSide4
patchblock:id=69,data=13,patch0=LeverBase1,patch1=LeverBase1@180,patch2=LeverBase2,patch3=LeverBase2@180,patch4=LeverBase3,patch5=LeverSide1@180,patch6=LeverSide2@180,patch7=LeverSide3@180,patch8=LeverSide4@180
# Ceiling lever, off tp west
patchblock:id=69,data=7
patchrotate:id=69,data=5,rotz=180
patchblock:id=69,data=15
patchrotate:id=69,data=13,rotz=180
# Ceiling lever, off tp south
patchblock:id=69,data=0
patchrotate:id=69,data=6,rotx=180
patchblock:id=69,data=8
patchrotate:id=69,data=14,rotx=180
# Cactus
patchblock:id=81,data=*,patch0=VertX00625,patch1=VertX00625@90,patch2=VertX00625@180,patch3=VertX00625@270,patch4=HorizY100ZTop,patch5=HorizY100ZTop@180/0/0
# Redstone repeater (on) facing east
# Redstone repeater (off) facing east
block:id=93,id=94,data=0,data=4,data=8,data=12,scale=16
layer:0,1
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
layer:2,3,4,5,6,7,8,9
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--------**--**--
--------**--**--
----------------
----------------
----------------
----------------
----------------
----------------
----------------
# Redstone repeater (on) facing south
# Redstone repeater (off) facing south
block:id=93,id=94,data=1,data=5,data=9,data=13,scale=16
rotate:id=93,data=0,rot=90
# Redstone repeater (on) facing west
# Redstone repeater (off) facing west
block:id=93,id=94,data=2,data=6,data=10,data=14,scale=16
rotate:id=93,data=0,rot=180
# Redstone repeater (on) facing north
# Redstone repeater (off) facing north
block:id=93,id=94,data=3,data=7,data=11,data=15,scale=16
rotate:id=93,data=0,rot=270
# Sticky piston - extended facing down
# Piston - extended facing down
block:id=29,id=33,data=8,scale=8
layer:0,1
--------
--------
--------
---**---
---**---
--------
--------
--------
layer:2,3,4,5,6,7
********
********
********
********
********
********
********
********
# Sticky piston - extended facing up
block:id=29,id=33,data=9,scale=8
layer:0,1,2,3,4,5
********
********
********
********
********
********
********
********
layer:6,7
--------
--------
--------
---**---
---**---
--------
--------
--------
# Sticky piston - extended facing east
# Piston - extended facing east
block:id=29,id=33,data=10,scale=8
layer:0,1,2,5,6,7
******--
******--
******--
******--
******--
******--
******--
******--
layer:3,4
******--
******--
******--
********
********
******--
******--
******--
# Sticky piston - extended facing west
# Piston - extended facing west
block:id=29,id=33,data=11,scale=8
rotate:id=29,data=10,rot=180
# Sticky piston - extended facing north
# Piston - extended facing north
block:id=29,id=33,data=12,scale=8
rotate:id=29,data=10,rot=270
# Sticky piston - extended facing south
# Piston - extended facing south
block:id=29,id=33,data=13,scale=8
rotate:id=29,data=10,rot=90
# Sticky piston extension - extended facing down
# Piston extension - extended facing down
block:id=34,data=0,data=8,scale=8
layer:2,3,4,5,6,7
--------
--------
--------
---**---
---**---
--------
--------
--------
layer:0,1
********
********
********
********
********
********
********
********
# Sticky piston extension - extended facing up
# Piston extension - extended facing up
block:id=34,data=1,data=9,scale=8
layer:0,1,2,3,4,5
--------
--------
--------
---**---
---**---
--------
--------
--------
layer:6,7
********
********
********
********
********
********
********
********
# Sticky piston extension - extended facing east
# Piston extension - extended facing east
block:id=34,data=2,data=10,scale=8
layer:0,1,2,5,6,7
------**
------**
------**
------**
------**
------**
------**
------**
layer:3,4
------**
------**
------**
********
********
------**
------**
------**
# Sticky piston extension - extended facing west
# Piston extension - extended facing west
block:id=34,data=3,data=11,scale=8
rotate:id=34,data=2,rot=180
# Sticky piston extension - extended facing north
# Piston extension - extended facing north
block:id=34,data=4,data=12,scale=8
rotate:id=34,data=2,rot=270
# Sticky piston extension - extended facing west
# Piston extension - extended facing west
block:id=34,data=5,data=13,scale=8
rotate:id=34,data=2,rot=90
# Glass pane
# Iron fence
customblock:id=102,id=101,data=*,class=org.dynmap.hdmap.renderer.PaneRenderer
# Web
# Nether Wart
# Rose
# Dandelion
# Brown Mushroom
# Red Mushroom
# Dead shrubs
# Dead schrub (tall grass)
# Sapling
# Sugar Cane
patchblock:id=6,id=30,id=31,id=32,id=37,id=38,id=39,id=40,id=83,id=115,data=*,patch0=VertX1Z0ToX0Z1,patch1=VertX1Z0ToX0Z1@90

# Vines - N side of block
patchblock:id=106,data=2,patch0=VertX0In
# Vines - E side of block
patchblock:id=106,data=4,patch0=VertX0In@90
# Vines - S side of block
patchblock:id=106,data=8,patch0=VertX0In@180
# Vines - W side of block
patchblock:id=106,data=1,patch0=VertX0In@270
# Vines - N+E sides of block
patchblock:id=106,data=6,patch0=VertX0In,patch1=VertX0In@90
# Vines - E+S side of block
patchblock:id=106,data=12,patch0=VertX0In@90,patch1=VertX0In@180
# Vines - S+W side of block
patchblock:id=106,data=9,patch0=VertX0In@180,patch1=VertX0In@270
# Vines - W+N side of block
patchblock:id=106,data=3,patch0=VertX0In@270,patch1=VertX0In
# Vines - N+S sides of block
patchblock:id=106,data=10,patch0=VertX0In,patch1=VertX0In@180
# Vines - E+W side of block
patchblock:id=106,data=5,patch0=VertX0In@90,patch1=VertX0In@270
# Vines - N+E+W sides of block
patchblock:id=106,data=7,patch0=VertX0In@90,patch1=VertX0In@270,patch2=VertX0In
# Vines - N+E+S side of block
patchblock:id=106,data=14,patch0=VertX0In@180,patch1=VertX0In,patch2=VertX0In@90
# Vines - E+S+W side of block
patchblock:id=106,data=13,patch0=VertX0In@270,patch1=VertX0In@90,patch2=VertX0In@180
# Vines - N+S+W side of block
patchblock:id=106,data=11,patch0=VertX0In,patch1=VertX0In@180,patch2=VertX0In@270
# Vines - N+S+E+W sides of block
patchblock:id=106,data=15,patch0=VertX0In@270,patch1=VertX0In@90,patch2=VertX0In@180,patch3=VertX0In
# Fence gate
customblock:id=107,data=*,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer
# Pumpkin stem
# Mellon stem
block:id=104,id=105,data=*,scale=16
layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
----------------
----------------
----------------
---*--------*---
----*------*----
-----*----*-----
------*--*------
-------**-------
-------**-------
------*--*------
-----*----*-----
----*------*----
---*--------*---
----------------
----------------
----------------
# Lily pad
patchblock:id=111,data=*,patch0=HorizY001ZTop
# Water (1 down)
# Lava (1 down)
boxblock:id=8,id=9,id=10,id=11,data=1,ymax=0.875
# Water (2 down)
# Lava (2 down)
boxblock:id=8,id=9,id=10,id=11,data=2,ymax=0.75
# Water (3 down)
# Lava (3 down)
boxblock:id=8,id=9,id=10,id=11,data=3,ymax=0.625
# Water (4 down)
# Lava (4 down)
boxblock:id=8,id=9,id=10,id=11,data=4,ymax=0.5
# Water (5 down)
# Lava (5 down)
boxblock:id=8,id=9,id=10,id=11,data=5,ymax=0.375
# Water (6 down)
# Lava (6 down)
boxblock:id=8,id=9,id=10,id=11,data=6,ymax=0.25
# Water (7 down)
# Lava (7 down)
boxblock:id=8,id=9,id=10,id=11,data=7,ymax=0.125
# Enchantment Table
boxblock:id=116,data=*,ymax=0.75

# Brewing Stand
patchblock:id=117,data=*,patch0=HorizY001ZTop,patch1=StandSide,patch2=StandSide@90,patch3=StandSide@180,patch4=StandSide@270,patch5=StandArm,patch6=StandArm@120,patch7=StandArm@240
# Cauldron
block:id=118,data=*,scale=8
layer:0,1
**----**
*------*
--------
--------
--------
--------
*------*
**----**
layer:2,3
********
********
********
********
********
********
********
********
layer:4,5,6,7
********
*------*
*------*
*------*
*------*
*------*
*------*
********
# Air portal
block:id=119,data=*,scale=8
layer:6
********
********
********
********
********
********
********
********
# Air portal frame (no eye)
block:id=120,data=0,data=1,data=2,data=3,scale=16
layer:0,1,2,3,4,5,6,7,8,9,10,11,12
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
# Air portal fram (eye)
block:id=120,data=4,data=5,data=6,data=7,scale=16
layer:0,1,2,3,4,5,6,7,8,9,10,11,12
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
layer:13,14
----------------
----------------
----------------
----------------
----********----
----********----
----********----
----********----
----********----
----********----
----********----
----********----
----------------
----------------
----------------
----------------
# Dragon Egg
block:id=122,data=*,scale=8
layer:0,7
--------
--------
---**---
--****--
--****--
---**---
--------
--------
layer:1,6
--------
---**---
--****--
-******-
-******-
--****--
---**---
--------
layer:2,5
---**---
--****--
-******-
********
********
-******-
--****--
---**---
layer:3,4
--****--
-******-
********
********
********
********
-******-
--****--
# Chest - single, facing west
# Trap Chest - single, facing west
block:id=54,id=146,data=0,scale=16
layer:0,1,2,3,4,5,6,7,12,13
----------------
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
----------------
layer:8,9,10,11
----------------
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
***************-
***************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
----------------
# Chest - single, facing south
block:id=54,id=146,data=1,scale=16
rotate:id=54,data=0,rot=270
# Chest - single, facing east
block:id=54,id=146,data=2,scale=16
rotate:id=54,data=0,rot=180
# Chest - single, facing north
block:id=54,id=146,data=3,scale=16
rotate:id=54,data=0,rot=90

# Chest - left side of double, facing west
block:id=54,id=146,data=4,scale=16
layer:0,1,2,3,4,5,6,7,12,13
----------------
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
layer:8,9,10,11
----------------
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
***************-
# Chest - left side of double, facing south
block:id=54,id=146,data=5,scale=16
rotate:id=54,data=4,rot=270
# Chest - left side of double, facing east
block:id=54,id=146,data=6,scale=16
rotate:id=54,data=4,rot=180
# Chest - left side of double, facing north
block:id=54,id=146,data=7,scale=16
rotate:id=54,data=4,rot=90
# Chest - right side of double, facing west
block:id=54,id=146,data=8,scale=16
layer:0,1,2,3,4,5,6,7,12,13
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
----------------
layer:8,9,10,11
***************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
----------------
# Chest - right side of double, facing south
block:id=54,id=146,data=9,scale=16
rotate:id=54,data=8,rot=270
# Chest - right side of double, facing east
block:id=54,id=146,data=10,scale=16
rotate:id=54,data=8,rot=180
# Chest - right side of double, facing north
block:id=54,id=146,data=11,scale=16
rotate:id=54,data=8,rot=90
# Cake Block
block:id=92,data=*,scale=16
layer:0,1,2,3,4,5,6,7
----------------
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
-**************-
----------------

# Cocoa bean
customblock:id=127,data=*,class=org.dynmap.hdmap.renderer.CocoaBeanRenderer

# Tripwire Hook
patch:id=HookBoxSide1,Ox=0.0,Oy=0.0,Oz=0.375,Ux=1.0,Uy=0.0,Uz=0.375,Vx=0.0,Vy=1.0,Vz=0.375,Umin=0.875,Umax=1.0,Vmin=0.0625,Vmax=0.5625,visibility=bottom
patch:id=HookBoxSide2,Ox=0.0,Oy=0.0,Oz=0.625,Ux=1.0,Uy=0.0,Uz=0.625,Vx=0.0,Vy=1.0,Vz=0.625,Umin=0.875,Umax=1.0,Vmin=0.0625,Vmax=0.5625,visibility=top
patch:id=HookBoxSide3,Ox=0.0,Oy=0.0625,Oz=0.0,Ux=1.0,Uy=0.0625,Uz=0.0,Vx=0.0,Vy=0.0625,Vz=1.0,Umin=0.875,Umax=1.0,Vmin=0.375,Vmax=0.625,visibility=top
patch:id=HookBoxSide4,Ox=0.0,Oy=0.5625,Oz=0.0,Ux=1.0,Uy=0.5625,Uz=0.0,Vx=0.0,Vy=0.5625,Vz=1.0,Umin=0.875,Umax=1.0,Vmin=0.375,Vmax=0.625,visibility=bottom
patch:id=HookBoxSide5,Ox=0.875,Oy=0.0,Oz=0.0,Ux=0.875,Uy=0.0,Uz=1.0,Vx=0.875,Vy=1.0,Vz=0.0,Umin=0.375,Umax=0.625,Vmin=0.0625,Vmax=0.5625,visibility=top
patch:id=HookBoxSide6,Ox=1.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0,Umin=0.375,Umax=0.625,Vmin=0.0625,Vmax=0.5625,visibility=bottom
patch:id=HookArmSide1,Ox=0.0,Oy=0.375,Oz=0.0,Ux=1.0,Uy=0.375,Uz=0.0,Vx=0.0,Vy=0.375,Vz=1.0,visibility=top
patch:id=HookArmSide2,Ox=0.0,Oy=0.25,Oz=0.0,Ux=1.0,Uy=0.25,Uz=0.0,Vx=0.0,Vy=0.25,Vz=1.0,visibility=bottom

patchblock:id=131,data=0,data=4,data=8,data=12,patch0=HookBoxSide1@270,patch1=HookBoxSide2@270,patch2=HookBoxSide3@270,patch3=HookBoxSide4@270,patch4=HookBoxSide5@270,patch5=HookBoxSide6@270,patch6=HookArmSide1,patch7=HookArmSide2
patchblock:id=131,data=1,data=5,data=9,data=13
patchrotate:id=131,data=0,rot=90
patchblock:id=131,data=2,data=6,data=10,data=14
patchrotate:id=131,data=0,rot=180
patchblock:id=131,data=3,data=7,data=11,data=15
patchrotate:id=131,data=0,rot=270

# Ender Chest - facing south
block:id=130,data=2,scale=16
rotate:id=54,data=0,rot=180
# Ender Chest - facing south
block:id=130,data=3,scale=16
rotate:id=54,data=0,rot=0
# Ender Chest - facing east
block:id=130,data=4,scale=16
rotate:id=54,data=0,rot=90
# Ender Chest - facing north
block:id=130,data=5,scale=16
rotate:id=54,data=0,rot=270
# Beacon
patchblock:id=138,data=*,patch0=BeaconGlassSide,patch1=BeaconGlassSide@90,patch2=BeaconGlassSide@180,patch3=BeaconGlassSide@270,patch4=BeaconGlassTop,patch5=BeaconGlassBottom,patch6=BeaconObsidianSide,patch7=BeaconObsidianSide@90,patch8=BeaconObsidianSide@180,patch9=BeaconObsidianSide@270,patch10=BeaconObsidianTop,patch11=BeaconLightSide,patch12=BeaconLightSide@90,patch13=BeaconLightSide@180,,patch14=BeaconLightSide@270,patch15=BeaconLightTop

# Cobblestone wall
customblock:id=139,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=wall,link0=107

# Flower pot
patchblock:id=140,data=0,patch0=FlowerPotTop,patch1=FlowerPotBottom,patch2=FlowerPotSide,patch3=FlowerPotSide@90,patch4=FlowerPotSide@180,patch5=FlowerPotSide@270,patch6=FlowerPotDirt
# Flower pot with flower
patchblock:id=140,data=1,data=2,data=7,data=8,patch0=FlowerPotTop,patch1=FlowerPotBottom,patch2=FlowerPotSide,patch3=FlowerPotSide@90,patch4=FlowerPotSide@180,patch5=FlowerPotSide@270,patch6=FlowerPotDirt,patch7=FlowerPotFlower,patch8=FlowerPotFlower@90
# Flower pot with plant
patchblock:id=140,data=3,data=4,data=5,data=6,data=10,data=11,patch0=FlowerPotTop,patch1=FlowerPotBottom,patch2=FlowerPotSide,patch3=FlowerPotSide@90,patch4=FlowerPotSide@180,patch5=FlowerPotSide@270,patch6=FlowerPotDirt,patch7=FlowerPotPlant,patch8=FlowerPotPlant@90
# Flower pot with cactus
patchblock:id=140,data=9,patch0=FlowerPotTop,patch1=FlowerPotBottom,patch2=FlowerPotSide,patch3=FlowerPotSide@90,patch4=FlowerPotSide@180,patch5=FlowerPotSide@270,patch6=FlowerPotDirt,patch7=FlowerPotCactusSide,patch8=FlowerPotCactusSide@90,,patch9=FlowerPotCactusSide@180,,patch10=FlowerPotCactusSide@270,,patch11=FlowerPotCactusTop
# Head
patch:id=HeadTop,Ox=0.75,Oy=0.5,Oz=0.75,Ux=0.25,Uy=0.5,Uz=0.75,Vx=0.75,Vy=0.5,Vz=0.25,visibility=bottom
patch:id=HeadBottom,Ox=0.25,Oy=0.0,Oz=0.25,Ux=0.75,Uy=0.0,Uz=0.25,Vx=0.25,Vy=0.0,Vz=0.75,visibility=top
patch:id=HeadSide,Ox=0.75,Oy=0.0,Oz=0.25,Ux=0.25,Uy=0.0,Uz=0.25,Vx=0.75,Vy=0.5,Vz=0.25,visibility=top
#patchblock:id=144,data=*,patch0=HeadTop,patch1=HeadBottom,patch2=HeadSide,patch3=HeadSide@90,patch4=HeadSide@180,patch5=HeadSide@270
customblock:id=144,data=*,class=org.dynmap.hdmap.renderer.SkullRenderer
# Anvil
patch:id=AnvilBaseSide,Ox=0.0,Oy=0.0,Oz=0.125,Ux=1.0,Uy=0.0,Uz=0.125,Vx=0.0,Vy=1.0,Vz=0.125,Umin=0.125,Umax=0.875,Vmin=0.0,Vmax=0.25,visibility=both
patch:id=AnvilBaseTop,Ox=0.0,Oy=0.25,Oz=0.0,Ux=1.0,Uy=0.25,Uz=0.0,Vx=0.0,Vy=0.25,Vz=1.0,Umin=0.125,Umax=0.875,Vmin=0.125,Vmax=0.875,visibility=bottom
patch:id=AnvilBaseBottom,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=0.0,Vz=1.0,Umin=0.125,Umax=0.875,Vmin=0.125,Vmax=0.875,visibility=top
patch:id=AnvilStepSide1,Ox=0.0,Oy=0.0,Oz=0.25,Ux=1.0,Uy=0.0,Uz=0.25,Vx=0.0,Vy=1.0,Vz=0.25,Umin=0.1875,Umax=0.8125,Vmin=0.25,Vmax=0.3125,visibility=both
patch:id=AnvilStepSide2,Ox=0.0,Oy=0.0,Oz=0.1875,Ux=1.0,Uy=0.0,Uz=0.1875,Vx=0.0,Vy=1.0,Vz=0.1875,Umin=0.25,Umax=0.75,Vmin=0.25,Vmax=0.3125,visibility=both
patch:id=AnvilStepTop,Ox=0.0,Oy=0.3125,Oz=0.0,Ux=1.0,Uy=0.3125,Uz=0.0,Vx=0.0,Vy=0.3125,Vz=1.0,Umin=0.1875,Umax=0.8125,Vmin=0.25,Vmax=0.75,visibility=bottom
patch:id=AnvilStandSide1,Ox=0.0,Oy=0.0,Oz=0.375,Ux=1.0,Uy=0.0,Uz=0.375,Vx=0.0,Vy=1.0,Vz=0.375,Umin=0.25,Umax=0.75,Vmin=0.3125,Vmax=0.625,visibility=both
patch:id=AnvilStandSide2,Ox=0.0,Oy=0.0,Oz=0.25,Ux=1.0,Uy=0.0,Uz=0.25,Vx=0.0,Vy=1.0,Vz=0.25,Umin=0.325,Umax=0.675,Vmin=0.3125,Vmax=0.625,visibility=both
patch:id=AnvilTopSide1,Ox=0.0,Oy=0.0,Oz=0.1825,Ux=1.0,Uy=0.0,Uz=0.1825,Vx=0.0,Vy=1.0,Vz=0.1825,Umin=0.0,Umax=1.0,Vmin=0.625,Vmax=1.0,visibility=both
patch:id=AnvilTopSide2,Ox=0.0,Oy=0.0,Oz=0.0,Ux=1.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=0.0,Umin=0.1825,Umax=0.8175,Vmin=0.625,Vmax=1.0,visibility=both
patch:id=AnvilTopTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,Umin=0.0,Umax=1.0,Vmin=0.1825,Vmax=0.8175,visibility=bottom
patch:id=AnvilTopBottom,Ox=0.0,Oy=0.625,Oz=0.0,Ux=1.0,Uy=0.625,Uz=0.0,Vx=0.0,Vy=0.625,Vz=1.0,Umin=0.0,Umax=1.0,Vmin=0.1825,Vmax=0.8175,visibility=top
patchblock:id=145,data=1,data=5,data=9,data=13,patch0=AnvilBaseTop,patch1=AnvilBaseBottom,patch2=AnvilBaseSide,patch3=AnvilBaseSide@90,patch4=AnvilBaseSide@180,patch5=AnvilBaseSide@270,patch6=AnvilStepTop,patch7=AnvilStepSide1,patch8=AnvilStepSide2@90,patch9=AnvilStepSide1@180,patch10=AnvilStepSide2@270,patch11=AnvilStandSide1,patch12=AnvilStandSide2@90,patch13=AnvilStandSide1@180,patch14=AnvilStandSide2@270,patch15=AnvilTopBottom,patch16=AnvilTopSide1,patch17=AnvilTopSide2@90,patch18=AnvilTopSide1@180,patch19=AnvilTopSide2@270,patch20=AnvilTopTop
patchblock:id=145,data=0,data=4,data=8,data=12
patchrotate:id=145,data=1,rot=270
patchblock:id=145,data=2,data=6,data=10,data=14
patchrotate:id=145,data=1,rot=90
patchblock:id=145,data=3,data=7,data=11,data=15
patchrotate:id=145,data=1,rot=180

# (151) Daylight Sensor
boxblock:id=151,data=*,ymax=0.375

# (149) Redstone Comparator (inactive)
# (150) Redstone Comparator (active)
block:id=149,id=150,data=0,data=4,data=8,data=12,scale=16
layer:0,1
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
layer:2,3
----------------
----------------
----------------
----------------
---**-----------
---**-----------
----------------
------------**--
------------**--
----------------
---**-----------
---**-----------
----------------
----------------
----------------
----------------
layer:4,5,6
----------------
----------------
----------------
----------------
---**-----------
---**-----------
----------------
----------------
----------------
----------------
---**-----------
---**-----------
----------------
----------------
----------------
----------------
block:id=149,id=150,data=1,data=5,data=9,data=13,scale=16
rotate:id=149,data=0,rot=90
block:id=149,id=150,data=2,data=6,data=10,data=14,scale=16
rotate:id=149,data=0,rot=180
block:id=149,id=150,data=3,data=7,data=11,data=15,scale=16
rotate:id=149,data=0,rot=270

# (154)	Hopper
block:id=154,data=*,scale=16
layer:0,1,2,3
----------------
----------------
----------------
----------------
----------------
----------------
------****------
------****------
------****------
------****------
----------------
----------------
----------------
----------------
----------------
----------------
layer:4,5,6,7,8,9
----------------
----------------
----------------
----------------
----********----
----********----
----********----
----********----
----********----
----********----
----********----
----********----
----------------
----------------
----------------
----------------
layer:10
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
layer:11,12,13,14,15
****************
****************
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
**------------**
****************
****************

# Colored glass pane (160)
[1.7.0-]customblock:id=160,data=*,class=org.dynmap.hdmap.renderer.PaneRenderer
# Acacia Stairs (163)
# Dark Oak Stairs (164)
[1.7.0-]customblock:id=163,id=164,data=*,class=org.dynmap.hdmap.renderer.StairBlockRenderer

# (171) Carpet
boxblock:id=171,data=*,ymax=0.0625
# (175) Double Plant
[1.7.0-]customblock:id=175,data=0,data=1,data=2,data=3,data=4,data=5,class=org.dynmap.hdmap.renderer.PlantRenderer,metacnt=6
[1.7.0-]customblock:id=175,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,class=org.dynmap.hdmap.renderer.PlantRenderer,metacnt=6,metasrc=below

# 1.8 blocks

# Iron Trapdoor
[1.8.0-]boxblock:id=167,data=0,data=1,data=2,data=3,ymax=0.1875
[1.8.0-]boxblock:id=167,data=4,data=12,zmin=0.8125
[1.8.0-]boxblock:id=167,data=5,data=13,zmax=0.1875
[1.8.0-]boxblock:id=167,data=6,data=14,xmin=0.8125
[1.8.0-]boxblock:id=167,data=7,data=15,xmax=0.1875
[1.8.0-]boxblock:id=167,data=8,data=9,data=10,data=11,ymin=0.8125

# Inverted Daylight Sensor
[1.8.0-]boxblock:id=178,data=*,ymax=0.375

# Red Sandstone stairs
[1.8.0-]customblock:id=180,data=*,class=org.dynmap.hdmap.renderer.StairBlockRenderer

# Red Sandstone Slab
[1.8.0-]boxblock:id=182,data=0,ymax=0.5
[1.8.0-]boxblock:id=182,data=8,ymin=0.5

# Fence Gate (Spruce)
[1.8.0-]customblock:id=183,data=*,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer

# Fence Gate (Birch)
[1.8.0-]customblock:id=184,data=*,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer

# Fence Gate (Jungle)
[1.8.0-]customblock:id=185,data=*,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer

# Fence Gate (Dark Oak)
[1.8.0-]customblock:id=186,data=*,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer

# Fence Gate (Acacia)
[1.8.0-]customblock:id=187,data=*,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer

# Fence (Spruce)
[1.8.0-]customblock:id=188,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=183

# Fence (Birch)
[1.8.0-]customblock:id=189,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=184

# Fence (Jungle)
[1.8.0-]customblock:id=190,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=185

# Fence (Dark Oak)
[1.8.0-]customblock:id=191,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=186

# Fence (Acacia)
[1.8.0-]customblock:id=192,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=187

# Wooden Door Block (Spruce)
# Wooden Door Block (Birch)
# Wooden Door Block (Jungle)
# Wooden Door Block (Acacia)
# Wooden Door Block (Dark Oak)
[1.8.0-]customblock:id=193,id=194,id=195,id=196,id=197,data=*,class=org.dynmap.hdmap.renderer.DoorRenderer

# 1.9 models

# End rod
#[1.9.0-]block:id=198,data=*,patch0=0:end_rod,transparency=TRANSPARENT

# Chorus Plant
[1.9.0-]customblock:id=199,data=*,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=wall,link0=200

# Chorus Flower
[1.9.0-]block:id=200,data=*,scale=8
[1.9.0-]layer:0,7
[1.9.0-]--------
[1.9.0-]-******-
[1.9.0-]-******-
[1.9.0-]-******-
[1.9.0-]-******-
[1.9.0-]-******-
[1.9.0-]-******-
[1.9.0-]--------
[1.9.0-]layer:1,2,3,4,5,6
[1.9.0-]-******-
[1.9.0-]********
[1.9.0-]********
[1.9.0-]********
[1.9.0-]********
[1.9.0-]********
[1.9.0-]********
[1.9.0-]-******-

# Purpur Block

# Purpur Pillar

# Purpur Stairs
[1.9.0-]customblock:id=203,data=*,class=org.dynmap.hdmap.renderer.StairBlockRenderer

# Purpur Slab (Double)

# Purpur Slab
[1.9.0-]boxblock:id=205,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,ymax=0.5
[1.9.0-]boxblock:id=205,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,ymin=0.5

# End Stone Bricks

# Beetroot
[1.9.0-]patchblock:id=207,data=*,patch0=VertX075,patch1=VertX075@90,patch2=VertX025,patch3=VertX025@90

# Grass Path
[1.9.0-]boxblock:id=208,data=*,ymax=0.9375

# 209		End Gateway

# 255		Structure Block

# 1.10 blocks